0.4 Lore Update
Wild Fibers: Fever Battle » Devlog
Improvements:
- Story was written, finally!
- Added Resistance: an "magic" armor for enemies. This armor instead of reducing physical damage will reduce buffs and debuffs
- Added a library containing enemies and towers information. This library can be accessible anytime or through the level selection screen
- Sound and music can be desactivated and modified in the main menu
- Added a button in main menu that is used to wipe out your save and restart from scratch
- Added a skill tree. Now each classic level finished will grants you 3 skill points and each side or challenge level will grants you 1 point. In the skill tree you will be able to spend these points for long-term augmentations
- Added side and challenge environment modification: side levels will be at dawn with few corruption and challenge ones will be at night in full corruption
- Added icons for classic, side and challenge levels in menus
- Added a screen for side and challenge win instead of classic one
Bug fixes:
- Fixed pause issues when playing
- Fixed saves issues
- Fixed issues when clicking multiple times in a level selection box
- Fixed issues with dots and aiming
- Fixed issues with tower creation
- When selling a tower, its projectiles will now disappear
- Added more contrast between interactable buttons and others
- Fixed neverending level issues
- Fixed out-of-bounds towers descriptions
Files
Windows Build Wild Fibers.zip 23 MB
Sep 08, 2021
Get Wild Fibers: Fever Battle
Wild Fibers: Fever Battle
A squad-based Tower Defense
Status | Prototype |
Authors | Gabriel Jouet, sydiko |
Genre | Strategy |
Tags | 2D, insect, Pixel Art, plants, Tower Defense |
Languages | English |
Accessibility | One button |
More posts
- Wild Fibers, a PostmortemDec 11, 2021
- 0.4.1 Lore Update FixesOct 29, 2021
- 0.3.1 Level Update FixesMar 17, 2021
- 0.3 Levels UpdateMar 11, 2021
- 0.21 Saves issues fixedDec 07, 2020
- 0.2 Enemy UpdateDec 05, 2020
- 0.1 Design UpdateOct 08, 2020
- 0.0 LaunchSep 20, 2020
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