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Laser Run
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Devlog
1.3 WebGL update
November 20, 2023
by
Gabriel Jouet
A new WebGL version of the game is available, the WebGL features only the demo version of the game, with 4 levels already unlocked. Saves are not working on the WebGL version, but you can play as many...
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1.2 Balancing update
January 30, 2023
by
Gabriel Jouet
Balance update A lot of reviews pointed out that some levels were too hard and way too fast for them. After some checks I change the difficulty a bit for some levels, full details below. Changes: Buff...
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Demo out
January 25, 2023
by
Gabriel Jouet
Changelog: Added a demo version with the four first levels Saves are compatible between the version, although not recommended Bug fixes: Nothing Thanks for playing the game / demo!...
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1.1 Feedback Update
January 24, 2023
by
Gabriel Jouet
1
After the "final release" another update is coming! A lot of features changed during this update, the code was completely re-written and many levels were rebuild. The full game will be available in a...
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1.0 Final Release
December 30, 2021
by
Gabriel Jouet
Final release is here! Improvements: Added two new musics done by Francis L'Ectomorphe Added effects modification on settings Added fullscreen modification Added detritus in rooms Bug fixes: Removed u...
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0.2 Mechanics
December 29, 2021
by
Gabriel Jouet
Improvements: Added an UI randomizer Added UI animation and movement Added a moving laser block and associated laser! Added more difficulties parameters Added three new levels Added a new hard mode Ad...
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0.1 Quality of life
December 14, 2021
by
Gabriel Jouet
Improvements: Added new UI, finished blank spaces Balanced levels difficulty Added new icons and title screen Added saves, now you need to finish a level to unlock the next one Added back button on ea...
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0.0 Prototype
December 11, 2021
by
Gabriel Jouet
First version of the prototype I am proud to launch Laser Run into its first prototype phase! The first prototype of Laser Run contains: Two levels with two different experiences A character to select...
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