1.2 Balancing update
Laser Run » Devlog
Balance update
A lot of reviews pointed out that some levels were too hard and way too fast for them. After some checks I change the difficulty a bit for some levels, full details below.
Changes:
- Buffed hard movement speed, 35% movement speed reduction instead of 45%
- Level 1: Increase load time
- Level 2: Increase load time and activation time
- Level 4: Reduce display time
- Level 5: Increase reaction time and load time
- Level 6: Increase activation time, reaction time and load time
- Level 8: Increase activation time and reaction time
- Level 9: Increase reaction time and activation time
- Level 12: Increase activation time
- Level 13: Increase activation time
- Level 15: Reduce block rotation speed
- Level 16: Increase activation time and reduced blue laser angle shift
Bug fixes:
- Fixed two achievements not showing up at all
- Fixed one achievement showing up too early
- Fixed second mode not showing up
- Fixed a missing laser block in level 12
- Fixed sound saturation when multiple blue lasers were shot
Thanks for playing the game and the prototype!
Files
Laser Run Windows 61 MB
Jan 30, 2023
Laser Run Windows Demo 61 MB
Jan 30, 2023
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Laser Run
An agility game with lasers
Status | Released |
Author | Gabriel Jouet |
Tags | 2D, one-hit-kill, Pixel Art, Sci-fi |
Languages | English |
Accessibility | High-contrast |
More posts
- 1.3 WebGL updateNov 20, 2023
- Demo outJan 25, 2023
- 1.1 Feedback UpdateJan 24, 2023
- 1.0 Final ReleaseDec 30, 2021
- 0.2 MechanicsDec 29, 2021
- 0.1 Quality of lifeDec 14, 2021
- 0.0 PrototypeDec 11, 2021
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